The Editor

When AoW is starting up, you will want to click on the EDITOR to be able to create your VERY OWN SCENARIOS. This is best for people with a vast imagination and alot of patience. This is an explanation on how to use the Editor.

You will start out in a screen such as this when you select a NEW scenario to make. You must name your scenario, music tunes that will be played on the scenario when actually tested/used.

This is the most important screen in DESIGNING, for this is where you place objects, terrain, heroes, units, events  etc...

Using the largest "BRUSH" I am able to place dark grass terrain upon the water scenario that you start out with. Unfortunately there is no actual scenario that you can just start out from having it all as land, you are always forced to brush it all yourself... which can be tiring and annoying, but after that then you can begin making a scenario.

As you can see, I have now brushed even more land into the scenario, soon it will be half done with the terrain.

The land will be surrounded by water, so now it is time to place objects onto the land! Ready??

You will first need to place down the "leaders" of both opposing sides, so you will click onto the Player 1 Humans slot which will be you.

Your leader is now officially on the scenario map! He is in the top left corner, as the enemy leader will be in the bottom right corner to avoid an early skirmirsh.

As you can see the two dots are on the land. The blue dot is your leader on the top, and the enemy leader is on the bottom right corner. That seems good and it looks nice so far... but both sides need things to support themselves. Let us go into the UNITS TILE.

Understand? You must click on the "UNITS" text to be able to access the units. As you can see, it features all the possible units of being produced at towns, and even those who cannot be produced at a town. But right now, click on the 2nd Unit on the list, the TITAN click on him. HOWEVER, we must make sure we are placing him in the map on the CORRECT SIDE TO BE ON. Many editor users make some mistakes of making many units on the map independents, let us go onto the main bar. 

It is on Independents, therefore that would make the Titan an independent, we want him to be on our side, so click on PLAYER 1 (HUMANS) which is your side.

After that, go back into the UNITS section and place down a Titan next to your leader.

Did you do it right? It should look like this, the Titan next to your leader, under his/her command. If you did not do it correctly, go back into the players section on the top bar and click on PLAYER 1 (HUMANS), but if you did it right, then let us continue. Do not worry, it takes a little time even to learn the basics!

The map should now look like this, or somewhat like it in your scenario if you have followed the tips like this. There are now two blue dots, which means you now have two units. Now... click on the TILES section NEXT TO THE UNITS SECTION.

Tiles are some of the most important things in your scenario. They produce nice sight seeing, important things to access, finding other units or treasures, sources of resouces you will need, much more terrain and also access to underground caverns that will be explained later on.

For now however, your leader will need a town to produce units in and gain supplies at. Click on one of the town icons, which are these Now, click on the one most to the left, or the choice is yours. I would recommend just getting started to pick the smallest town. After you have clicked on your town, click it right next to your leader!

You have now created a town that is under your rule nearby your leader! But it will appear as a random town, which is how the Age of Wonders editor works. Right click the town, and click EDIT.

This is what you will see when you click the edit screen. You will be able to name your town, what player it belongs to which will be you, what race you want it to be which should be the race of your leader. And in that case, it is humans. You can set what type of strength wall you have, such as none, wooden or stone. Defenders is an attribute designed to what forces you have nearby in the town. Upgrade Level is special, this is where all the produced units can be. However, due to this being the smallest town, we cannot produce any other higher characters.

The town is now a human town! This should be set for your enemies as well. Do exactly the same for your Azrac rival, and now click on the player list "Player 2 (AZRACS)"

After you do all this your enemy section should look like this.

Now both forces are officially prepared to produce units and has a guard! See, it is easy to make a scenario when you know how to do it! But now, since the important work has been done, here is where the real fun comes in. Now we will add objects to the scenario. Let's go back into the TILES section.

You will now want to place certain objects <by your choice> and under the rule of person you will want them to have. I would recommend putting all objects under Independent's rule, to make it more adventurous and exciting when you discover a new area in the map. Also realize that not all OBJECTS on the map when you go to it will fall to your rule, such as the Wizard's Tower , a Spring of Life , and an Arena. There are also other objects that will not fall to your rule when you get to them, for you can only use their services or be able to gain certain things from them, depending on the structure.

On Tiles, you can add terrain scenes, forests, trees, and other objects to your scenario to make them look more interesting. Let us try to place the largest snow mountain on our scenario.

We have placed a huge snowy mountain on our land, nearby the Humans. 

The scanner identifies where we have placed the mountain on the map. As you can tell, these tiles make the area much less BLAND. Now let us make more tiles. Add more snow onto the humans area, I will demonstrate more.

Now much more snowy mountians have been placed near the humans. Look at the scanner.

Understand how it works? Let us now get the SNOW BRUSH and place snow all over the Humans land.

Now the Humans officially live in the cold north! :)

The scanner will show now that the Humans land is covered with snow! Let us now go south to investigate the Azracs land.

The Azracs land is in need of a desert tile, so let us do what we did with the Humans, only with the DESERT tiles...

We have now made the both enemies have opposite tiles, which means alot in the battlefield too, pending the terrain! I have explained most of the editor now... but the rest is up to you. This is where IMAGINATION comes in.

Do not worry, I am sure you will create great scenarios too. Just come back here and study the text more if you need help. Remember... after you need the skills of the editor, you need the most important skill that is really more of a natural based attribute. Imagination.

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