Stat System
To those considering those who have read much of Rune, care about the stats more, or are brutally into rpgs and want to know even MORE about Rune, here is a explanation of how all the stats line up in Rune, separated by Top Stats and Vital Stats. This is also a character list of FOTHL Townsman Bron, he is an average Normal male and this is what most average Normal Male stats should look like at his skill level.
Top Stats
Name:Bron-Character's
Name
Class:Townsman-Character's Class
Alignment:Good-Character's Alignment
Spheres:Life,Earth,Life-Character's
Magic/Spiritual Spheres
Level:1-
Character's Level which is also infinite
EXP:0- Hit 1,000 experience and a level is
gained!
Age:21- The character's age and existance
time.
Fame:0-The character's
popularity/fame/exploits in Rune.
Friends:None-Up to three, the character's
best friends or family.
Special Skill:None-The
character's special skill
Class Title:Apprentice-The character's class
title
Gold:500-The character's gold on him/her/it
Vital Stats
An important part of Rune, and also since I am the one who builds the character's stats when they level up, I naturally must add the points earned per level so I must have a system of how much Physical Power will be generated when Strength goes up, same with Vitality.
MAX HP:50-
The character's MAX HP
HP:50- The character's current HP
Strength:30- The character's Strength.
Vitality:30- The character's Vitality
Dexterity:25- The character's Dexterity
Speed:25- The character's Speed
Wisdom:60- The character's Wisdom
Intelligence:60- The character's
Intelligence
Bravery:76- The character's Bravery
Faith:68- The character's Faith
Leadership:65- The character's Leadership
Charm:87- The character's Charm.
Body Skill:5-0%- The character's practical
skill, *this can differ*
Physical Power:80- Your character's Damage,
physical power
Defense:5- Your character's Defense
Explanation of Stat Gain with level ups:
Now... very important information here regarding the whole upgrade and level system.
HP Gain per level *Vitality matters here*- Bron's vitality is 30, as his HP is 50. With each gained level...
20-30 Vitality characters will gain 20 to 35 HP
35-75 Vitality should gain 35 to 50 HP
80-110 Vitality should be 60 to 70 HP
120-150+ Vitality should be about 70 HP-80 HP
Example, if Townsman Bron gained a level and had 50 MAX HP, by leveling he would have a MAX HP of 70!
Physical Power gain per level *Strength matters here*- Bron's Strength is 30, as his Physical Power is 80, mind you that is without any weapons, for with a weapon your Physical Power will be boosted, with your natural Physical Power kept in a separate slot if you have a weapon. Anyway
If Bron gained a level and had 80 Natural Physical Power, then his Physical Power would go up to 100.
20-30 Strength will gain 15-25 Physical Power.
35-60 Strength should gain 25 to 40 Physical Power.
60-100 Strength should be 40-60 Physical Power.
101-150+ Strength should be 60-80 Physical Power.
With 20/30 Strength, your natural Physical Power usually goes up with your Strength gain, HOWEVER WEAPON SKILL is extremely important for it will boost your Physical Power brutally, NOT YOUR NATURAL PHYSICAL POWER, but your WEAPON PHYSICAL POWER.
Weapon Skill Power/Body Skill gain per level and explanation- Believe it or not, dexterity/strength has nothing to do with your Weapon Skill or Body Skill gain. The weapon of your choice skill goes up by the rate of your character's intelligence and devotion in using the weapon, and it is in %'s until it hits 100, to go to 0 and add 1 skill point to it. I should add, out of all the possible skills you can use, the only one that does not JUST go by your "Physical Power" but also by your "Natural Physical Power" is your BODY SKILL, which is a style of melee fighting such as Karate/Kicking and one of the most popular... fist moves such as Monks and Fist Fighters use, that is their "Body Skill".
INTELLIGENCE/MAGIC POWER GAIN
40-50 Intelligence will gain 10 Magic Power.
50-65 Intelligence should gain 20 Magic Power.
75-90 Intelligence should be 30 Magic Power.
90-100 Intelligence should be 40 Magic Power.
100-120+ Intelligence should be 50-60 Magic Power.