Kingdoms

The diplomacy of Seven Kingdoms II: The Fryhtan Wars is just like Ancient Adversaries. Trade treaties, proposing alliance/friendly treaties, declaring war, demanding tribute, giving tribute, offering the enemy king money to surrender his throne, which is to me the best way for victory if you have a big reputation. All these diplomacy options require a good reputation if you are requesting and demanding things!

On the INFORMATION list you can find out basic information about your own kingdom, peace time, and other kingdoms as well!

Here is a list of Jule's kingdom, an explanation of all the information we know of him. He is neutral with the five other kingdoms including neutral with us, he is Norman, no import or export from him, peace time, duration of neutral status, and allow your units to attack Jule's Kingdom, which means your military units to attack any of his military units if they come to close. KILLING "ANY" ONE'S CIVILIANS IS HIGHLY NON ADVICED, Seven Kingdoms II has a different fact than AA also, Civilians cannot succeed to King anymore. Never attack an enemy's town, only their fort/king/soldiers! They will eventually surrender to you or be destroyed, your reputation is worth not wasting!

Diplomatic log is good to look back on things you did right or wrong, so you can fix them, or just see things you may have forgotten so you know what to do in certain situations. The Diplomatic log goes down pretty long actually.

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